UX Design for Knowledge Discovery Apps in Semantic Web Project
Referring to this goal:
The broader goal of the project is to produce artifacts that are accessible to a wider audience looking to understand Semantic Web standards and their relation to Knowledge Graph technologies.
I designed UX for knowledge discovery mobile apps that I think may be handy for this project. The purpose was to make contextual discovery easy to use for both people who do not have technical expertise (e.g. don't know how a knowledge graph is structured) nor domain expertise (e.g. don't know which keyword to search). I designed a dual interface to overview (birth-eye) and to summarise (textual layout) learning paths between topics. Information architecture was studied to facilitate discovery of related topics VS search by keywords and faceted navigation. Below a final result of one of the apps : Overview (a knowledge map) | Brainstorm about the context of "Life" Summarise (the same knowledge map) | Follow a learning path connecting "Life" to "Genetic Programming" At the time UX was tested against different domains (discovery of movies; recipes, patents; factual topics) and I think may work well also for traversing topics of interest of KGC community. -- Matthias S., Keith M., Matei C. Robert M. let me know if some of the approach may integrate well.